The name Mùdbùg Ji̊ Qi̊v is derived from the Goblin language, as Mùdbùg Ji̊ Qi̊v was founded by Zlèshê, who was culturaly Tauran.
Climate
Mùdbùg Ji̊ Qi̊v has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Mùdbùg Ji̊ Qi̊v receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Mùdbùg Ji̊ Qi̊v covers an area of nearly 18 km2 (7 mi2), and an average elevation of 5300 m (17388 ft) above sea level.
Overview
Mùdbùg Ji̊ Qi̊v was founded durring the early 11th century, by Zlèshê. The establishment of the new community went well, with no major obsticles durring construction.
Mùdbùg Ji̊ Qi̊v was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Mùdbùg Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Mùdbùg Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Mùdbùg Ji̊ Qi̊v's minimaly adiquite are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Mùdbùg Ji̊ Qi̊v makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Mùdbùg Ji̊ Qi̊v’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Mùdbùg Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mùdbùg Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mùdbùg Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mùdbùg Ji̊ Qi̊v's parks.
Mùdbùg Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mùdbùg Ji̊ Qi̊v.
Mùdbùg Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mùdbùg Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mùdbùg Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mùdbùg Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mùdbùg Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mùdbùg Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mùdbùg Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Mùdbùg Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Mùdbùg Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mùdbùg Ji̊ Qi̊v's natural decorations nor waterways.
Mùdbùg Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mùdbùg Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mùdbùg Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Mùdbùg Ji̊ Qi̊v's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.
Mùdbùg Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Mùdbùg Ji̊ Qi̊v vermin leave small tokens in payment for food taken.
The Achaierai near Mùdbùg Ji̊ Qi̊v are known to be more aggressive than normal.
Mùdbùg Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Truename Magic energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 8
Farmers: 13
Farm Laborer: 20
Hunters: 14
Milk Maids: 12
Ranchers: 5
Ranch Hands: 12
Shepherds: 11
Farmland: 17893 m2
Cattle and Similar Creatures: 1107
Poultry: 13287
Swine: 885
Sheep: 44
Goats: 8
Horses, Mounts, and Beasts of Burden: 442
Craftsmen
Arms and Toolmakers: 8
Blacksmiths: 10
Bookbinders: 5
Buckle-makers: 6
Cabinetmakers: 11
Candlemakers: 13
Carpenters: 13
Clothmakers: 11
Coach and Harness Makers: 4
Coopers: 11
Copper, Brass, Tin, Zinc, and Lead Workers: 6
Copyists: 4
Cutlers: 3
Fabricworkers: 9
Farrier: 22
Furriers: 2
Glassworkers: 14
Gunsmiths: 8
Harness-Makers: 4
Hatters: 8
Hosiery Workers: 3
Jewelers: 4
Leatherwrights: 11
Locksmiths: 4
Matchstick makers: 7
Musical Instrument Makers: 6
Painters, Structures and Fixtures: 5
Paper Workers: 6
Plasterers: 6
Pursemakers: 7
Roofers: 4
Ropemakers: 4
Rugmakers: 4
Saddlers: 8
Scabbardmakers: 9
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 4
Shoemakers: 4
Soap and Tallow Workers: 15
Tailors: 21
Tanners: 5
Upholsterers: 6
Watchmakers: 5
Weavers: 12
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 5
Booksellers: 7
Butchers: 10
Chandlers: 11
Chicken Butchers: 11
Entrepreneurs: 4
Fine Clothiers: 11
Fishmongers: 10
Florists: 2
Potion Sellers: 7
Resellers: 19
Spice Merchants: 5
Wine-sellers: 9
Wheelwright: 7
Woodsellers: 4
Service workers
Bakers: 21
Barbers: 19
Coachmen: 6
Cooks: 17
Doctors: 9
Gamekeepers: 6
Grooms: 3
Hairdressers: 17
Healers: 12
Housekeepers: 11
Housemaids: 21
House Stewards: 13
Inns: 4
Laundry maids: 8
Maidservants: 15
Nursery Maids: 8
Pastrycooks: 13
Restaurateur: 17
Tavern Keepers: 20
Specialized Laborer
Ashworkers: 5
Bleachers: 4
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 9
Long Haul Couriers: 10
Dockyard Workers: 9
Gas Workers: 2
Hay Merchants: 3
Leech Collectors: 10
Millers: 10
Miners: 9
Oilmen and Polishers: 7
Postmen: 10
Pure Finder: 5
Skinners: 13
Sugar Refiners: 2
Tosher: 6
Warehousemen: 14
Watercarriers: 9
Watermen, Bargemen, etc.: 13
Skilled Laborers
Accountants: 5
Alchemist: 6
Clerk: 8
Dentists: 4
Educators: 11
Engineers: 6
Gardeners: 4
Mages: 3
Plumbers: 4
Pharmacist: 5
Professors: 1
Scientists: 3
Wizards: 1
Civil Servants
Adventurers: 4
Bankers: 6
Civil Clerks: 10
Civic Iudex: 5
Consultants: 2
Exorcist: 10
Fixers: 5
Kami Clerk: 8
Landlords: 8
Lawyers: 5
Legend Keepers: 7
Militia Officers: 34
Monks, Monastic: 13
Monks, Civic: 13
Historian, Oral: 9
Historian, Textual: 5
Policemen, Sheriffs, etc.: 10
Priests: 20
Rangers: 6
Rat Catchers: 6
Scholars: 7
Spiritualist: 8
Slayers: 2
Storytellers: 16
Military Officers: 13
Cottage Industries
Brewers: 13
Comfort Services: 14
Enchanters: 4
Herbalists: 4
Jaminators: 15
Needleworkers: 17
Potters: 7
Preserve Makers: 12
Quilters: 6
Seamsters: 18
Spinners: 14
Tinker: 4
Weaver: 11
Artists
Actors: 4
Architects: 1
Bards: 7
Costumers: 2
Dancers: 5
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 2
Glaziers: 4
Inlayers: 4
Musicians: 12
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 12
Writers: 13
Produce Industries
Butter Churners: 14
Canners: 12
Cheesmakers: 16
Ice Merchants: 1
Millers: 9
Picklers: 7
Smokers: 5
Stockmakers: 4
Tobacconists: 7
Tallowmakers: 9
1552 of Mùdbùg Ji̊ Qi̊v's population work within a Foundational Occupation.
87 work in Agriculture
341 work as Craftsmen
128 work as Merchants
240 work as Service Workers
160 work as General Laborers
61 work as Skilled Laborers
232 work as Civil Servants
139 work in Cottage Industries
80 work as Artists
84 work in Produce Industries
2745 of Mùdbùg Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 132 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Mùdbùg Ji̊ Qi̊v is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Mùdbùg Ji̊ Qi̊v's local festivals commemorates this miracle.